
The goal of this project was to develop a functional prototype for managing a sports team in collaboration with the athletics coaching group Team Viilee. The project originated from discussions with the coach, highlighting that existing commercial solutions were often cluttered with unnecessary features that hindered efficiency. The primary focus was to create a streamlined tool for managing training programs and maintaining logs without consuming excessive time.
This project was a significant deep dive into UX design and advanced Figma prototyping. Utilizing Figma to solve real-world problems allowed me to explore new features and refine my design workflow. The partner was highly satisfied with the outcome, considering the project a success in addressing their specific pain points in sports management.

The application login is an important feature in order to assign the user to the correct database and direct the user to either the athlete or coach view.

Athlete's view is very simple. From this view, users can change their password (gear icon in the top corner) and view their training program.

The coach's view is nearly identical to the athlete's, but with a few additional features. Coaches can create new training programs or edit existing ones.

The athlete's training program is displayed as a table, making it very clear and easy to read. The athlete can add a description for each day in the "Done" column, allowing both the coach and the athlete to easily track progress.

If the training description doesn’t fit entirely within the table view, the athlete can click on it to open a new window showing the full text. Similarly, the coach can open the athlete’s comments in a separate window.

The coach can create a new training program by first adding the dates; clicking on a specific date then allows the coach to add a training description to the table.

Adding a new workout.

The application user journey in Figma.